Day3: BROADSIDES
Highway 82 » Devlog
Day 3 I got in the prototype for broadsides. Charge the guns then unleash a barrage. When I come back to iterate on broadsides I will experiment with shooting more than one salvo in a short window of time, and I will also experiment with recoil.
I am not sure how aiming will work yet, or even if I want there to be aiming. I am thinking the aim will be confined to a low angle and will try to follow the camera if it is moving, otherwise it will just shoot out straight.
I was also able to fix collision tunneling for the projectiles so that they can actually hit other rigidbodies properly.
Day 1 and 2 I made the car controller prototype and mapped the inputs I needed for testing.
Next up I guess will be enemy racer prototypes.
Highway 82
Combat Racing Game
Status | In development |
Author | omr-machine |
Genre | Racing, Action |
Tags | Post-apocalyptic |
More posts
- Devlog 4: Prototype MapNov 08, 2023
- Day7: Dynamic AudioOct 10, 2023
- Day5: Enemy AIOct 06, 2023
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