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Highway 82

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Devlog

  • Devlog 4: Prototype Map
    November 08, 2023 by omr-machine#Design, #AI, #UI
    It has been a little while. First thing I switched from trying to do daily devlogs, it is too much stress. Devlogs will just be numbered now. Also I took a bit of a break for a couple of weeks. What I... Continue reading
  • Day7: Dynamic Audio
    October 10, 2023 by omr-machine#Design, #Audio
    Day 6 and 7 got FMOD and got it running with unity, thankfully was not difficult. I had to watch a few tutorials for FMOD but got the basics down, and was able to make events for random bullet sfx eac... Continue reading
  • Day5: Enemy AI
    October 06, 2023 by omr-machine#Mechanics, #Design, #AI
    Day 5 figured out a way to get AI working with the vehicles using navmesh agents. Basically the enemies have a navmesh agent that just acts as a guide telling the car controller where it needs to go,... Continue reading
  • Day3: BROADSIDES
    October 04, 2023 by omr-machine#Mechanics, #Design
    Day 3 I got in the prototype for broadsides. Charge the guns then unleash a barrage. When I come back to iterate on broadsides I will experiment with shooting more than one salvo in a short window of... Continue reading
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