Day7: Dynamic Audio


Day 6 and 7 got FMOD and got it running with unity, thankfully was not difficult. I had to watch a few tutorials for FMOD but got the basics down, and was able to make events for random bullet sfx each time the bullet is fired, and another event for the engine sounds based on rpm and load.
Right now the Engine event rpm parameter I just multiply the input for the gas by the rigidbody velocity, and that really doesn't work very well. Especially because I don't even have the Load parameter factored in, so I definitely need to come back to this and redo it.

Also did a couple builds for webgl and pc. The webgl build had some really awful audio popping that I don't what is causing it, but the pc build was fine. Something to look into later I guess.

Anyway very happy with the progress so far! I should do a UI pass next for menus and such, especially now that I have some builds going. UI Toolkit is new to me and I'm not sure if there are advantages to using it over Canvas, so I'm gonna give it a go and see if there is anything cool there. And with that I should be very close to doing an art pass (finally!).

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