It has been a little while. First thing I switched from trying to do daily devlogs, it is too much stress. Devlogs will just be numbered now. Also I took a bit...
Day 6 and 7 got FMOD and got it running with unity, thankfully was not difficult. I had to watch a few tutorials for FMOD but got the basics down, and was able...
Day 5 figured out a way to get AI working with the vehicles using navmesh agents. Basically the enemies have a navmesh agent that just acts as a guide telling t...
Day 3 I got in the prototype for broadsides. Charge the guns then unleash a barrage. When I come back to iterate on broadsides I will experiment with shooting m...